The three terminals are located: Just west of the main elevator in Recreation A, in a small room on the Northeast.
This works especially well to get rid of the numerous Protocol Droids without wasting ammunition or risking getting injured by their explosive self-destruction. The code itself is: The pieces are scattered across four art terminals around the level - youll need to interact with them and cycle through the images on each to find them, though if you know the code, you dont need to bother. The cargo elevators that are working properly can be used as improvised "crush traps" to kill enemies, if you can get them to stand under the spot where the platform will come down to the ground level.Please wait." or "Maintenance has been notified." and will summon a Maintenance Robot to the spot!
Pushing the nearby button will display a message that "Maintenance will arrive shortly. Several of Cargo Bays' elevator platforms are non-functional and two of them (both in Cargo Bay 2B) are malfuctioning/offline.Dozens of shipping crates containing B4 Protocol Droids are stored throughout Cargo Bays.This so-called "Many ride" was the source of innumerable bugs - the player would be thrown off the moving platform, manage to kill his projected self, bump into walls, and so on." - Jonathan Chey, programmer and project manager for System Shock 2.
Story changes were made when Electronic Arts (who owned the Shock franchise rights) signed on as publisher. This proved to be a massive headache for the developers due to technical limitations of the Dark Engine: " we scripted a hallucinatory sequence, in which the player character rides through the interior of the alien boss-monster, known as the Many. System Shock 2 is the sequel to System Shock, released on August 11 th, 1999 in North America.The sequel was originally designed as a standalone title with no relation to the previous game. When contacted by the Many, players are taken and shown the final battle scene where they will confront the Brain of the Many later in the game.